If you are unleashed when the obligation is dealt, you need to be ready, because this could be a game ender. Burning Hunger – Phoenix’s obligation is one of the most brutal obligations out there, because it brings in her nemesis Dark Phoenix, who is one of the most powerful nemesis minions in the game.Those villains usually come with harder content, and you will probably want to build your deck around having the suit in play, which gives you a great reason to stay restrained until those cards are in the Villain discard. Phoenix Suit – If you are facing a villain that likes to stun or confuse you, having the steady keyword can be very useful.This can be extremely helpful against difficult content with important side schemes that come in with a ton of threat early on. This is particularly important with Phoenix Firebird, which can let you use basic thwarts to remove 6 threat per turn for a single resource. ![]() Basic thwarting – If you are restrained and are the main source of threat control you might want to stay restrained to keep your 3 basic thwart, until you stabilise the main and side schemes.Staying restrained can help you a lot with stabilizing the board, particularly at the beginning of the game, and here’s a few other good reasons to hold back unleashing until the right moment: This is good for focusing on her hero cards, because her events switch from just being decent, to becoming incredible with their unleashed effects.īut Ina, the voices in my head ask, unleashed makes me so powerful and you’ve just mentioned how easy it is to unleash and stay unleashed! Why even bother staying restrained? Well that is a good question, and also get out of my head, Charles. ![]() Most of the times when you unleash you will stay unleashed for the rest of the game. With these in mind, getting back counters can start to become tricky, so flipping between unleashed and restrained is not something you can do easily. ![]() When you also take into account the amount of other ways that you can use to heal or top up your hero, such as the X-Mansion, White Hot Room, or just plain First Aid, and the number of ways you can defend to prevent you from losing health in the first place, I would not rely on this ability to get me back to being restrained. You can’t rely on it to stack up counters for you because in some cases (mostly in solo or low-player count aggression decks) you will probably not want to waste your hero exhaust on recovering. Jean Grey‘s response to recovering in alter ego form generates a counter, and is more of a little bonus than a sustainable way of keeping up counters.
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